Skull and Shackles

Game 1 - A Press Gang and a Prayer

Pressed to Piracy

A Pirate’s Life For You!

You started your day with dreams and hopes, you might have had a plan… but the press gang for The Wormwood made your decision for you. When you woke up you were too far out to sea for any recourse but to learn to live as pirates on a ship you didn’t choose.

On your first day you were roughly assigned as either swab, rigger, or cook’s helper. You saw the consequences of sloth or backtalk (lashes or the hotbox) and you saw the horrifying fate of thieves or rebels (keelhauling). A pirate’s only solace is the evening rum ration, which aids the officers in quelling rebellion more than it gives ease to the crew.

Captain Harrigan’s ship is your home now. Roughly half the crew are new recruits like you. They range from helpful to hateful, and your best bet to get along and get out alive, not to mention get a fair share of booty, is to win them over to your side.

Newer Crewmembers
Sandara Quinn-f human
Rosie Cusswell-f halfling
Crimson “Cog” Cogward-m human
Conchobhar Turlach Shortstone-m gnome
Barefoot Samms Toppin-f human
Giffer Tibbs-f gnome
Jack Scrimshaw-m human
“Ratline” Rattsberger-m halfling
Tilly Brackett-f human
“Badger” Medlar-f half-elf
Shivikah-f human
Aretta Bansion-f human
Fipps Chumlett-m human
Jaundiced Jape-m half-orc
Maheem-m human
Slippery Syl Lonegan-F human
Tam “Narwhal” Tate-m dwarf

The officers of the crew are either remote and uncaring or sadistic and hateful (though the quartermaster and the cook are at least approachable).

Officers (and others)
Mr Plugg-First Mate
Master Scourge-Bosun/Master@Arms
Ambrose “Fishguts” Kroop-Cook
Cutthroat Grok-Quartermaster
Peppery Longfarthing-Ship’s Sorcerer
Riaris Krine-Master Gunner
Habbly Quarne, the “Stichman”-Ship’s Surgeon and carpenter
Kipper-Gunner’s mate
Patch Patchsalt-Bosun’s mate
“Caulky” Tarroon-Captain’s cabin girl
Owlbear Hartshorn-Simpleton; pet of Mr Plugg

You’ve survived your first few days aboard, you’ve won some people over to your side and you’ve confirmed your enmity with others. What shall the rest of your journey bring? Will you ever rise to running your own ship, or will you die an unremarked swabbie and serve only to feed the ever hungry sea?



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