Skull and Shackles
A strong but easily led simpleton.
Male human fighter 2
N Medium humanoid (human)
Init –1; Senses Perception –2
AC 9, touch 9, flat-footed 9 (–1 Dex)
hp 24 (2d10+9)
Fort +5, Ref –1, Will –2; +1 vs. fear
Defensive Abilities bravery +1
Weaknesses blind in one eye
Speed 30 feet
Melee unarmed strike 3 nonlethal) or club 3)
Ranged barrel 3) or club 3)
Str 17, Dex 8, Con 14, Int 4, Wis 6, Cha 10
Base Atk +2; CMB +5; CMD 14
Feats Catch Off-Guard, Intimidating Prowess, Throw Anything, Toughness
Skills Climb +8, Intimidate +8
Other Gear handful of live crabs
Blind in One Eye (Ex) A character who makes a DC 10 Perception or Sense Motive check notices that Owlbear is blind in his left eye and very slow. If his opponent notices this and attempts to fight Owlbear from that side, that person can make a DC 10 Acrobatics or Bluff check each round to easily avoid Owlbear’s clumsy blows.
When he was Mr. Plugg’s “pet,” Owlbear, a simpleminded, hulking brute was usually kept belowdecks on the Wormwood in the middle hold. But Plugg brings him out on special occasions, such as when he wanted someone killed or taught a lesson.
He’s a bit simple, and the rest of the crew enjoyed having a laugh at the poor fellow’s expense. To try to make friends, Hartshorn has taken to clowning, laughing, and crying out random phrases at the top of his voice, as this seems to make people laugh. Owlbear likes to eat live crabs, breaking the shells with his teeth and fingers, and when you met him, his shaved skin still showed signs of the tarring and feathering the crew had given him as a cruel joke not so long before.