Rosie Cusswell

Short but fierce, foul of mouth but fair of fiddle.


Female halfling fighter 2
CN Small humanoid (halfling)
Init +6; Senses Perception +1

AC 15, touch 13, flat-footed 13 (2 armor, +2 Dex, +1 size)
hp 17 (2d10
Fort +4, Ref +3, Will +0; +3 vs. fear
Defensive Abilities bravery +1

Speed 25 feet
Melee mwk handaxe 7 (1d43/×3)
Ranged sling 5 (1d33)

During Combat Rosie likes to tumble through fights to gain the advantage. She is fearless and fierce in battle unless alone, in which case she fights from a position of strength and safety.
Morale Rosie withdraws from combat if reduced to fewer than 5 hit points. If cornered, she fights to the death.

Str 16, Dex 14, Con 10, Int 10, Wis 8, Cha 10
Base Atk +2; CMB +4; CMD 16
Feats Fleet, Improved Initiative, Power Attack
Skills Acrobatics +4, Climb +9, Intimidate +4, Perception +1, Perform (string) +1, Profession (sailor) +3, Stealth +6
Languages Common, Halfling
Combat Gear potion of cure light wounds, potion of invisibility;
Other Gear leather armor, masterwork handaxe, sling with 20 bullets in a leather purse, 3-pint drinking stein with a silver lid depicting halflings riding dire badgers and slaughtering goblins (worth 25 gp), long red silk scarf, masterwork fiddle; 2 flasks of acid, 2 flasks of alchemist’s fire, tanglefoot bag, 30 feet of silk rope


Short but fierce, Rosie Cusswell has more muscles than most of the crew, and a fouler mouth than all of them put together. Rosie is from Port Peril, and like the PCs was impressed onto the Wormwood’s crew. She made her mark on-board by threatening to chop off the hand of anyone who messed with her with her beloved handaxe.

Rosie loathes the attention of Conchobhar Shortstone, but secretly quite likes his style. Like many halflings, Rosie loves food, drink, and tall tales.

Rosie Cusswell

Skull and Shackles niciroy